Sunday, 11 February 2018

Trick of the Dark- Practise shoot Cave

In an attempt to find a cave that fits what I need for the film, we lugged all the equipment to Blackhall Rocks, a set of caves and cliffs around 20 minutes away from uni so a perfectly workable distance, the only issue in terms of this is carrying the equipment for what is about a 10-20 minute walk down to the beach and then along to the cave, although if the cave fits the purpose we need of it then this is just something that will have to be done, it is not an unreasonable request of the crew to ask them to do this and I am happy to do it myself so this is not really an issue as such.
This is the route to the cave and as you can see it is not far at all (although apparently a little longer than the 20 minutes I thought). So we knew it was workably close, so the only thing to do now was go and see it as I said, which we did. Full disclosure, this was actually the second attempt at finding the cave but the first time we never found it due to walking completely the wrong way up the coast, the cave was by no means hard to find, it was simply that we spent the whole time walking away from it. So, on second attempt we found the cave, or rather, three of them, the first was fairly dark which is ideal, decently sized but the only issue was that it has two very large openings at either end of it so it is more of a tunnel than a cave which makes it hard for us to shoot as we would only have two of the four walls to shoot against. Though we did not at this point rule this cave out due to its ideal lighting, we did later rule it out simply because we found a better cave. Enter cave 2 and technically three. I say this because the cave we then found had a little off shoot section thats almost like an extra cave but smaller. Cave 2 was huge, really open space that would serve as a nice blank canvas to work with, on top of this there were a few easy to reach platforms that would work well for getting high angle shots.
This is one such platform, though it serves to highlight also the issue we have with Cave 2, it is very open to sunlight, which isn't a bad thing as it gives plenty of light to work with, however, it is a nightmare when you're trying to make people appear to be trapped somewhere, this is where cave 3 comes into play, if you look a the cave hole in the picture, just to the left of that is another little section which has 3 solid walls and then that opening you can see in the image as a 4th wall, this means as long as we shoot away from that wall there should be no issues in making them look trapped, the only issue is that it is slightly lighter than I would ideally like and slightly smaller, but both of these things are preference and are by no means deal breakers. There was also another little space which we found that took a little climbing to find but when we got there it was pitch black which makes it an ideal shoot space although it was hard to reach and is a very small space so we wouldn't be able to do any kind of wide shots.
This is footage from Cave 2, 3 and the little space we found that Beth has colour corrected I believe to see if the three can be matched up, the wide of all three is in cave 2, the rest is in the other caves, the others match up well I feel but the wide is too bright in my opinion so from this I learned that preferentially I would not really like to use cave 2 as I got a great effect from 3 and given enough care we can do wides in this space it is just not as obvious as to how as it would be with the huge space that cave 2 would give us. One thing I have not really mentioned which isn't in the video is sound, surprisingly the sound in the cave is workable, there isn't a huge amount of echo and the sea isn't too prevalent, we are definitely blessed in this that the sound is crips and clear and should make this a very useable location. I think from this test the best course of action is a mix of studio and cave, it seems unnecessary to drag all the equipment and actors to the cave for every shoot when it will most likely be very cold and awkward in terms of working conditions, so instead I would like to take advantage of the studio and shoot as much as we can in there and black out the background behind the characters.

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